// GLSAMPLE.CPP
// Source Code was adapted
// from http://www.nullterminator.net/opengl32.html written by Blaine Hodge
//
// Includes
#include [windows.h]
#include [gl/gl.h]
#include [gl/glu.h]
//#include [gl/glut.h]
// Function Declarations
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
// WinMain
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL quit = FALSE;
float theta = 0.0f;
float beta = 0.0f;
// register window class
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = "COSC 575";
RegisterClass( &wc );
// create main window
hWnd = CreateWindow(
"COSC 575", "Project 1",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
700, 350, 600, 600,
NULL, NULL, hInstance, NULL );
// enable OpenGL for the window
EnableOpenGL( hWnd, &hDC, &hRC );
// program main loop
while ( !quit )
{
// check for messages
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
// handle or dispatch messages
if ( msg.message == WM_QUIT )
{
quit = TRUE;
}
else
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
else
{
GLuint texture;
glGenTextures(1, &texture);
GLuint texture1;
glGenTextures(2, &texture1);
//glBlend(1.0f, 1.0f, 1.0f, 0.5f);
// OpenGL animation code goes here
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
glShadeModel(GL_FLAT);
glMatrixMode(GL_MODELVIEW);
glClearDepth(1.0);
//gluLookAt(0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glPushMatrix();
glRotatef( theta, 0.4f, 0.1f, 1.0f );
glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, 125.0f);
glLightf(GL_LIGHT3, GL_SPECULAR, 50.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
glTranslatef(0.4f, 0.1f, 1.0f);
glBegin( GL_TRIANGLES );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.0f, 1.0f );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.87f, -0.5f );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( -0.87f, -0.5f );
glEnd();
glPopMatrix();
glPushMatrix();
glRotatef(beta, 0.1f, 0.3f, 0.5f);
glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, 200.0f);
glLightf(GL_LIGHT1, GL_AMBIENT, 50.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
glTranslatef(0.1f, 0.3f, 0.5f);
glBegin(GL_TRIANGLES);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, 0.5f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(-0.87f, 0.5f);
glEnd();
glPopMatrix();
glLoadIdentity();
glFlush();
SwapBuffers( hDC );
theta += 0.02f;
beta -= 0.02f;
}
}
// shutdown OpenGL
DisableOpenGL( hWnd, hDC, hRC );
// destroy the window explicitly
DestroyWindow( hWnd );
return msg.wParam;
}
// Window Procedure
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage( 0 );
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch ( wParam )
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
}
}
// Enable OpenGL
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int format;
// get the device context (DC)
*hDC = GetDC( hWnd );
// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 64;
pfd.cDepthBits = 64;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat( *hDC, &pfd );
SetPixelFormat( *hDC, format, &pfd );
// create and enable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT3);
glEnable(GL_BLEND);
glEnable(GL_DEPTH_FUNC);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
}
// Disable OpenGL
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( hWnd, hDC );
}
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