Interfaces are primarily how users interact with the
product. Good design is important to
this feature being productive. This is
not an easy task however. Problems can
arise from making the application too complex or from focusing on the product
more than actual user requirements. The
author is writing the book to help with doing this successfully. Interfaces are usable if the user can
perceive it as such. The author goes on
to emphasize that user and task analysis is the first part of any project. This is done to address the seemingly
systemic issue of bad design. Correcting
it in the early stages will save money during the rest of the process. There are many components to this type of
analysis. Study of people and culture
play into it. So does studying how
people think, learn, communicate and behave as consumers.
Learning about and thinking about the user is the theme of chapter
2. We should want to know their intended
user and about their decision method that leads them to choose the product as
designers. Research who the users are,
who they share the product with and who else may be expose to that
activity. There is sort of two parts to
the user profile. How do we define the
user and how they define themselves? We
can implement a research team and try to discover the ideal group we would like
to connect with. We can then look at
self-revealing facts like employment and actual usage by the user to see if it
matches the preconceived assumptions.
The results of the study should show the differences of users making it
more personal for individuality. The
more data you have will give you a better strategy into promoting your design.
After
assessing the user then we should discuss the tasks. The “task” itself is about how this product
will help the user work or develop something to work. This can be inspired by seeing how tasks are
accomplished without your concept.
Again, start with the user’s goal.
Then see what issues they may have when trying to complete the
task. You can then think about refining
the process or filling the void in some way.
Analyze the workflow of the user with the task of the job and combine
the grades for your own process.
Reanalyze your initial finding as your users mature from a novice level
to becoming an expert.
You have to incorporate every
aspect of the user environment in the scope of your design. There are many things to consider for the
physical environment. The size of the
work space is one of the characteristics to consider along with noise,
cleanliness, lighting, room temperature and dangers. Designers should also comprehend the speed of
system reaction and the sources of information the user will need. All the characteristics and any possible
dangers should be discussed with engineers before proceeding. Social environments are about the processes
of a task and how they will be divided.
This can vary highly and is subtly suggested to not be presumed. Cultures permit some disciplines and
vocabularies that we must pay attention to and be aware of.
As you make assumptions, you may
need to observe the users in their environment in action. There are many cases that can be presented as
resistance to this procedure. This may
be generated from your own organization or the designated users
themselves. Once you can verify its
essentials, it is recommending to complete tests on a small group of users to
challenge or confirm all the information previously recorded. As you prepare the business proposal, you
will need to calculate the approximate return on invest and where the result
will be in proximity to your competition.
Once this information is collected, you can supply it in a suitable
format to management.
The techniques to use of site
visits in critical and can play directly into your result. The way in which you address and converse
with individuals about inquires and tasks are important factors. Part of your goal is to get them to become
willing participants in the study with events like role playing, interviews and
walk-throughs. This type of work is to
provide a better product as the main service but connecting with your customers
in a friendly manner is not a negative.
You should also be able to perform more traditional assignments and
share how you handle your job to improve theirs.
Setting up and preparing for the
visit, I assumed would be very similar prior to the reading. You cannot skimp or take any short cuts in
setting up for the event. Secondarily,
you have to prepare with your team and make sure there are not holes in the set
up. Make sure that the plan was correct
and perfected and then follow through with accurate timing.
As you conduct a site visit, you
should use the opportunity to refine your observation and interviewing
skills. See how the users work in their
environment. Try to define their job and
how it is completed. This will only help
to assist in the continued planning for identifying the task and its
improvement. Begin to remove the
assumptions and inferences with the realized outcomes of your view. Also as you conduct your interviews pay
attention to verbal and non-verbal responses.
Specify the information you intend to learn but be weary of forcing
participation and making participants uncomfortable. Your notes should contain quotes of user
answers and other information that they felt could contribute to the
reporting. The interviewer should have a
well-thought out plan. However, since
you are working with other people who have their own requirements, you should
be flexible as to what you can be stringent on.
Ending as a good experience is as important as gathering the data. As you analyze your time on the visit and
information provided, you can begin to format it for presentation. Categorize the data to how it was collected by
user, environments and tasks of their associative variety. This will emphasize who provided the
corresponding information and how it may relate specifically to their
situation. You want the presentation to
become an accurate representation of the work done. The best methods to use for your presentation
will be dependent on the other members of your contingent that is responsible
for completing the assignment.
You should begin designing from
what you have learned. Metaphors is
imperative to the concept of interface design.
They are the connection from the supposed real world to the virtual
world. Scenarios and sequences should be
used to both prepare your organization for the product and when you are
beginning the roll out for waiting customers.
Diagramming with models and storyboards are key to visualization on the
process of creation and hierarchy of the developed ideas. Prototyping is the next step of design. Now prototyping can be anything from a 3-D object to the first usable version of the interface. Building and evaluating this item is part of
your job. When testing the prototype, review the initial or provided list of requirements of the user. It is pertinent whether it is capable to meet
those standards as an unfinished product.
You should also see if it can go beyond that in this phase of
design. As a prototype, you can
continue to make improvements and corrections from previous research and with the
feedback of information gather from testing it.
Request adequate responses from willing participants for enhancing the
product. The last step is for
documentation and training. Provide a
thorough written report for what the product is intended to do, how it should
be used and all other relevant information any user should know. Training from trials from within the company
can generate into becoming excellent tutorials for others. An organization should be prepared for
in-class and remote sessions to teach about the product and maximizing its
effectiveness. And these should be
catered towards the audience and not just written from a perspective of
wisdom.
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